Advanced Certificate in AR/VR for Enhanced Retail
-- ViewingNowThe Advanced Certificate in AR/VR for Enhanced Retail is a comprehensive course designed to equip learners with essential skills in Augmented Reality (AR) and Virtual Reality (VR) technologies. This course is crucial in today's retail industry, where AR/VR technologies are transforming shopping experiences, driving customer engagement, and increasing sales.
3,563+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
⢠Fundamentals of AR/VR Technology: Understanding the basics of Augmented Reality (AR) and Virtual Reality (VR) technology, including hardware and software requirements, and the differences between AR and VR.
⢠AR/VR Design Principles: Learning the key principles of designing immersive and interactive AR/VR experiences, including user interface (UI) and user experience (UX) design, and optimizing for different devices and platforms.
⢠3D Modeling and Texturing: Creating realistic 3D models and textures for use in AR/VR applications, including character and environment modeling, and optimizing for real-time rendering.
⢠AR/VR Development Tools and Platforms: Exploring popular AR/VR development tools and platforms, such as Unity, Unreal Engine, and ARKit, and learning how to create and publish AR/VR applications for different devices and platforms.
⢠AR/VR for Retail: Understanding how AR/VR technology can be used to enhance the retail experience, including product visualization, virtual fitting rooms, and immersive shopping experiences.
⢠AR/VR Analytics and Metrics: Learning how to measure and analyze user engagement and behavior in AR/VR applications, including key metrics and best practices for data analysis and interpretation.
⢠AR/VR Security and Privacy: Understanding the unique security and privacy challenges associated with AR/VR technology, including data protection, user consent, and ethical considerations.
⢠AR/VR Best Practices and Case Studies: Exploring best practices and real-world examples of successful AR/VR applications in the retail industry, and learning from the successes and failures of others.
ę˛˝ë Ľ 경ëĄ
ę˛˝ë Ľ ę˛˝ëĄ ěěą ě¤...
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë