Advanced Certificate in 3D Art for VR/AR
-- ViewingNowThe Advanced Certificate in 3D Art for VR/AR is a comprehensive course designed to equip learners with the essential skills required for creating immersive 3.
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⢠Advanced 3D Modeling: This unit covers advanced techniques for creating detailed and realistic 3D models for VR/AR applications, including hard surface and organic modeling.
⢠UV Mapping & Texturing: This unit focuses on UV mapping and texturing techniques for 3D models, including advanced texture mapping, normal mapping, and displacement mapping.
⢠3D Animation for VR/AR: This unit covers animation techniques for VR/AR, including rigging, skinning, and animation controllers.
⢠Lighting & Rendering for VR/AR: This unit focuses on advanced lighting and rendering techniques for VR/AR applications, including physically based rendering, global illumination, and image-based lighting.
⢠Virtual & Augmented Reality Design Principles: This unit covers the design principles for VR/AR applications, including user interaction, ergonomics, and immersion.
⢠Performance Optimization for VR/AR: This unit focuses on optimizing 3D art for real-time VR/AR applications, including reducing draw calls, optimizing geometry, and reducing triangle count.
⢠Game Engines for VR/AR: This unit covers the use of game engines, such as Unity and Unreal Engine, for VR/AR applications, including importing 3D models, creating scenes, and scripting.
⢠Shaders & Materials for VR/AR: This unit focuses on creating custom shaders and materials for VR/AR applications, including physically based shading, subsurface scattering, and volumetric rendering.
⢠Virtual Production Techniques for VR/AR: This unit covers virtual production techniques for VR/AR applications, including virtual cinematography, previsualization, and real-time compositing.
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