Executive Development Programme in Copyright for Esports Teams
-- ViewingNowThe Executive Development Programme in Copyright for Esports Teams certificate course is a comprehensive program designed to meet the growing demand for copyright expertise in the esports industry. This course emphasizes the importance of understanding and protecting intellectual property rights in the digital age, particularly in the context of esports.
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โข Introduction to Copyright Law: Understanding the basics of copyright law, including what is protected, how long protection lasts, and the rights of copyright owners.
โข Copyright in Esports: Examining the unique challenges and opportunities that esports teams face when it comes to copyright law, including the use of game footage, music, and other copyrighted materials.
โข Copyright Licensing for Esports Teams: Learning about the various types of licenses that esports teams may need to obtain in order to use copyrighted materials, including synchronization licenses, mechanical licenses, and public performance licenses.
โข Copyright Infringement in Esports: Understanding the legal consequences of copyright infringement, including the potential for legal action, fines, and damage to the team's reputation.
โข Copyright Protection Strategies: Exploring ways to protect the team's own copyrighted materials, including registering for copyright protection, using copyright notices, and enforcing copyright rights.
โข Fair Use in Esports: Examining the concept of fair use and how it applies to esports teams, including the use of game footage and other copyrighted materials in promotional materials and social media.
โข Copyright and Esports Sponsorship: Understanding the impact of copyright law on esports team sponsorships, including the use of trademarks, logos, and other protected materials in sponsorship agreements.
โข Copyright and Esports Broadcasting: Learning about the unique challenges and opportunities that esports teams face when it comes to copyright law and broadcasting, including the use of game footage, music, and other copyrighted materials in live streams and recorded broadcasts.
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