Executive Development Programme in Building Accessible XR Ecosystems

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The Executive Development Programme in Building Accessible XR Ecosystems is a certificate course designed to empower professionals with the essential skills to create inclusive extended reality (XR) ecosystems. This program emphasizes the importance of accessibility in XR technology, addressing the needs of diverse user groups, including people with disabilities.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

In an era where XR technology is increasingly in demand, there is a growing need for professionals who can develop accessible and inclusive solutions. This course equips learners with the knowledge and tools to meet this industry need, providing a solid foundation in XR technologies, universal design principles, and assistive technology integration. By completing this program, learners will be able to demonstrate their expertise in building accessible XR ecosystems, opening up new career advancement opportunities in this exciting and rapidly growing field. By prioritizing accessibility, graduates of this course will be poised to make a positive impact on society while also driving innovation and growth in the XR industry.

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ใฉใ“ใ‹ใ‚‰ใงใ‚‚ๅญฆ็ฟ’

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ๅพ…ๆฉŸๆœŸ้–“ใชใ—

ใ‚ณใƒผใ‚น่ฉณ็ดฐ

โ€ข Introduction to XR (eXtended Reality): Understanding the basics of XR, its applications, and potential for accessibility

โ€ข Accessibility in XR: Challenges and Opportunities: Identifying barriers in XR experiences for people with disabilities, and exploring ways to address them

โ€ข Designing Accessible XR Experiences: Principles and best practices for designing XR applications that are accessible to all users

โ€ข Developing Accessible XR Content: Techniques and tools for creating accessible XR content, including 360-degree videos, interactive experiences, and virtual environments

โ€ข Testing and Evaluation of Accessible XR Ecosystems: Methods and tools for testing and evaluating the accessibility of XR ecosystems, ensuring compliance with relevant standards and regulations

โ€ข Inclusive User Research for XR: Strategies for conducting user research with diverse populations, including people with disabilities, to inform the design and development of accessible XR experiences

โ€ข Building Accessible XR Hardware: Designing and developing hardware, such as XR headsets, controllers, and other peripherals, that are accessible and usable for all users

โ€ข Ethics of Accessible XR: Exploring ethical considerations and best practices for ensuring that XR experiences are inclusive, equitable, and respectful of all users

โ€ข Case Studies of Accessible XR Ecosystems: Examining real-world examples of accessible XR ecosystems and the strategies used to create them

โ€ข Future Directions for Accessible XR: Exploring emerging trends and technologies in XR and their potential for enhancing accessibility and inclusivity

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
EXECUTIVE DEVELOPMENT PROGRAMME IN BUILDING ACCESSIBLE XR ECOSYSTEMS
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
ใƒ–ใƒญใƒƒใ‚ฏใƒใ‚งใƒผใƒณID๏ผš s-1-a-2-m-3-p-4-l-5-e
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