Certificate in Gaming for a Cause

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The Certificate in Gaming for a Cause is a comprehensive course that combines the power of gaming with social responsibility. This program is essential for individuals who want to make a difference in the world while pursuing a career in the gaming industry.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

With the global gaming industry projected to reach $256.9 billion by 2025, there is a growing demand for professionals who can create games that not only entertain but also promote social change and awareness. Through this course, learners will acquire essential skills in game design, development, and marketing, with a focus on social impact gaming. They will learn how to create immersive gaming experiences that address critical issues such as education, health, and environmental sustainability. Upon completion, learners will be equipped with the skills and knowledge necessary to advance their careers in this exciting and rapidly growing field.

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ๅ…ฑๆœ‰ๅฏ่ƒฝใช่จผๆ˜Žๆ›ธ

LinkedInใƒ—ใƒญใƒ•ใ‚ฃใƒผใƒซใซ่ฟฝๅŠ 

ๅฎŒไบ†ใพใง2ใƒถๆœˆ

้€ฑ2-3ๆ™‚้–“

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ๅพ…ๆฉŸๆœŸ้–“ใชใ—

ใ‚ณใƒผใ‚น่ฉณ็ดฐ

โ€ข Introduction to Gaming for a Cause: Understanding the concept, history, and impact of gaming for social good.
โ€ข Gaming Platforms and Technologies: Exploring various gaming platforms, engines, and tools to create games for a cause.
โ€ข Game Design for Social Impact: Learning game design principles, mechanics, and storytelling techniques to maximize social impact.
โ€ข Monetization and Fundraising Strategies: Examining ethical and effective ways to monetize and fundraise through games for a cause.
โ€ข Marketing and Promotion: Developing marketing and promotion strategies to reach target audiences and increase awareness.
โ€ข Partnerships and Collaboration: Identifying potential partners and collaboration opportunities in the gaming and non-profit sectors.
โ€ข Measurement and Evaluation: Learning techniques for measuring and evaluating the social impact of games for a cause.
โ€ข Legal and Ethical Considerations: Understanding legal and ethical considerations, such as intellectual property, privacy, and cultural sensitivity.

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ใ‚ณใƒผใ‚นใ‚’ๅฎŒไบ†ใ™ใ‚‹ใฎใซใฉใ‚Œใใ‚‰ใ„ๆ™‚้–“ใŒใ‹ใ‹ใ‚Šใพใ™ใ‹๏ผŸ

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ใ„ใคใ‚ณใƒผใ‚นใ‚’้–‹ๅง‹ใงใใพใ™ใ‹๏ผŸ

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ใ“ใฎใ‚ณใƒผใ‚นใฎๆ”ฏๆ‰•ใ„ใฎใŸใ‚ใซไผš็คพ็”จใฎ่ซ‹ๆฑ‚ๆ›ธใ‚’ใƒชใ‚ฏใ‚จใ‚นใƒˆใ—ใฆใใ ใ•ใ„ใ€‚

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ใ‚ญใƒฃใƒชใ‚ข่จผๆ˜Žๆ›ธใ‚’ๅ–ๅพ—

ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
CERTIFICATE IN GAMING FOR A CAUSE
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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