Advanced Certificate in Game-Based Learning for Social Impact Measurement

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The Advanced Certificate in Game-Based Learning for Social Impact Measurement is a comprehensive course designed to equip learners with the essential skills to create engaging and effective game-based learning solutions that drive social impact. This course is crucial in today's rapidly changing world where technology and gaming have become integral parts of our daily lives.

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About this course

With a growing demand for game-based learning professionals, this course offers a unique opportunity for learners to advance their careers in this exciting field. The course covers various topics, including game design, social impact measurement, and game-based learning strategies. Learners will gain hands-on experience in creating game-based learning solutions that drive social impact, making them highly sought after in the industry. By the end of the course, learners will have a solid understanding of game-based learning principles, social impact measurement, and practical skills in game design, making them well-positioned to create impactful and engaging learning experiences that drive positive social change.

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Course Details

• Game Design Thinking: Understanding the principles and processes behind effective game design to create engaging and impactful game-based learning experiences. • Social Impact Measurement: Learning the theories and methodologies for measuring the social impact of game-based learning interventions, including data collection, analysis, and interpretation. • Advanced Game Development: Mastering advanced game development techniques and tools, such as Unity, Unreal Engine, and C# programming, to create sophisticated game-based learning experiences. • Gamification for Behavior Change: Exploring the use of gamification strategies and techniques to promote positive behavior change and social impact in various contexts. • Evaluation and Testing: Understanding the importance of evaluation and testing in game-based learning, including user testing, focus groups, and A/B testing. • Ethical Considerations in Game-Based Learning: Examining the ethical considerations and implications of game-based learning, including privacy, accessibility, and cultural sensitivity. • Game-Based Learning in Practice: Analyzing case studies and best practices in game-based learning for social impact, including in education, healthcare, and social services. • Research and Trends in Game-Based Learning: Staying up-to-date on the latest research and trends in game-based learning for social impact and exploring emerging technologies and opportunities.

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Entry Requirements

  • Basic understanding of the subject matter
  • Proficiency in English language
  • Computer and internet access
  • Basic computer skills
  • Dedication to complete the course

No prior formal qualifications required. Course designed for accessibility.

Course Status

This course provides practical knowledge and skills for professional development. It is:

  • Not accredited by a recognized body
  • Not regulated by an authorized institution
  • Complementary to formal qualifications

You'll receive a certificate of completion upon successfully finishing the course.

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ADVANCED CERTIFICATE IN GAME-BASED LEARNING FOR SOCIAL IMPACT MEASUREMENT
is awarded to
Learner Name
who has completed a programme at
London School of International Business (LSIB)
Awarded on
05 May 2025
Blockchain Id: s-1-a-2-m-3-p-4-l-5-e
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