Executive Development Programme in Advancing Wellbeing in Games

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The Executive Development Programme in Advancing Wellbeing in Games is a certificate course designed to address the growing importance of mental health and wellbeing in the gaming industry. With the rapid expansion of the gaming sector, there is an increasing demand for professionals who can create games that promote positive experiences and reduce the negative impact of gaming on players' wellbeing.

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This course equips learners with essential skills for career advancement by providing a comprehensive understanding of the latest research and best practices in promoting wellbeing in games. Learners will explore topics such as positive psychology, game design for wellbeing, player protection, and ethical considerations in game development. By completing this course, learners will be able to demonstrate their expertise in advancing wellbeing in games and contribute to creating a more positive and healthy gaming environment. In addition to the technical skills and knowledge gained, learners will also have the opportunity to network with industry leaders and peers, enhancing their professional development and career prospects. Overall, this course is essential for professionals looking to make a positive impact in the gaming industry and advance their careers in this growing field.

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Kursdetails

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Game Design for Wellbeing: This unit will cover the fundamental principles of game design, with a focus on creating games that promote wellbeing and positive mental health.
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Psychology of Gaming: This unit will explore the psychological factors that influence gaming behavior, including the impact of gaming on wellbeing and mental health.
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Player Experience Design: This unit will cover the principles of player experience design, including user research, usability testing, and game analytics.
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Gamification for Health and Wellbeing: This unit will examine the use of gamification techniques to promote health and wellbeing, including the design of gamified health interventions and the measurement of their effectiveness.
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Inclusive Game Design: This unit will cover the principles of inclusive game design, including the design of games that are accessible and engaging for players of all ages, abilities, and backgrounds.
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Legal and Ethical Considerations in Game Design: This unit will explore the legal and ethical issues that arise in the design and development of games, including issues related to privacy, intellectual property, and cultural sensitivity.
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Monetization and Business Models for Wellbeing Games: This unit will examine the various monetization and business models that can be used for wellbeing games, including subscription-based models, in-app purchases, and advertising.
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Marketing and Promotion of Wellbeing Games: This unit will cover the principles of marketing and promotion for wellbeing games, including the use of social media, influencer marketing, and other digital channels.
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Case Studies in Wellbeing Game Design: This unit will examine real-world case studies of successful wellbeing games, including the design and development process, user feedback, and impact on wellbeing.


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The Executive Development Programme in Advancing Wellbeing in Games focuses on five key roles to drive positive change in the gaming industry. The programme's primary objective is to ensure professionals are well-equipped to create games with a strong emphasis on mental and emotional wellbeing. 1. Game Designer: Game designers are responsible for creating the mechanics, levels, and stories in games. In this programme, game designers will learn how to design games that promote emotional wellbeing and healthy gaming habits. 2. Game Developer: Game developers implement game designs using programming languages and development tools. They will learn to integrate wellbeing features, such as time management and stress reduction techniques, into game mechanics. 3. Game Artist: Game artists create visual elements for games, from characters to environments. They will learn to represent wellbeing themes in game art to create immersive and engaging experiences that promote mental health. 4. Quality Assurance: Quality assurance professionals ensure games are free from bugs and other issues. In this programme, they will learn to test for wellbeing features, ensuring games are accessible and enjoyable for all players. 5. Game Producer: Game producers manage game development projects and coordinate teams. They will learn to lead projects focused on wellbeing, fostering a positive work environment and delivering games with a message of mental health support. The demand for professionals skilled in advancing wellbeing in games is increasing, as the gaming industry recognises the importance of mental health for both players and developers. Salaries for these roles range from ยฃ25,000 to ยฃ70,000, depending on experience and location in the UK. Join the Executive Development Programme in Advancing Wellbeing in Games to tap into this growing market and make a difference in the gaming world.

Zugangsvoraussetzungen

  • Grundlegendes Verstรคndnis des Themas
  • Englischkenntnisse
  • Computer- und Internetzugang
  • Grundlegende Computerkenntnisse
  • Engagement, den Kurs abzuschlieรŸen

Keine vorherigen formalen Qualifikationen erforderlich. Kurs fรผr Zugรคnglichkeit konzipiert.

Kursstatus

Dieser Kurs vermittelt praktisches Wissen und Fรคhigkeiten fรผr die berufliche Entwicklung. Er ist:

  • Nicht von einer anerkannten Stelle akkreditiert
  • Nicht von einer autorisierten Institution reguliert
  • Ergรคnzend zu formalen Qualifikationen

Sie erhalten ein Abschlusszertifikat nach erfolgreichem Abschluss des Kurses.

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Abschluss in 2 Monaten
Flexibler Lerntempo
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EXECUTIVE DEVELOPMENT PROGRAMME IN ADVANCING WELLBEING IN GAMES
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Name des Lernenden
der ein Programm abgeschlossen hat bei
London School of International Business (LSIB)
Verliehen am
05 May 2025
Blockchain-ID: s-1-a-2-m-3-p-4-l-5-e
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